The most commonly used programming languages and tools for creating video games
This a simple project that will include the creation of a simple speed run game a little bit like temple run but in a straight line with ending (not infinite) and with only 1 level. Will only need 1 simple menu with a Start Game/Exit. Will have some objectives (picking up items and avoiding some items) and this will decrease/increase health. Will require simple character movement (right-left and jump). Will require the creation of a simple terrain (a simple forest). Some assets might need to be created or some free ones can be used if it fits the purpose (game will have max of 10 assets). At the beginning of the game a simple information menu shows what items to pick up/avoid. And at the end of the game a simple dialog of messages between 2 characters (no animation, just plain text with images, a bit like Pokemon). Game will then have a few more milestones until the game is polished and completed. Game is required to run on unity 3D on a computer (windows/mac). Thanks
We're looking of a senior unity developer with a deep understanding of iOS to do work on an arkit face tracking project. More details here: [url removed, login to view] You must have an iphone x to do this job so please don't appy if you don't have it. You must also have a great spoken and written ability in english. Video calls with the team will be required so you must be able to communicate in english over realtime video. To be considered for this job, you must respond by answering these questions: 1- Please record an unlisted youtube screencast video of you going through code and demoing your most impressive unity project. Talk about what you did, the challenges you encountered and why you're proud of it. You must be talking in english and explaining in this video. 2- Do you have an iphone x? This is a requirement to do the job 3- Are you able to have video calls in english, this is a requirement to do the job
This game must be developed in unity 3d. I need a tank game with low poly graphics. The game is a multiplayer deathmatch between tanks. When a player clicks start-battle it should automatically connect to a server with players or AI tanks in a map. Deathmatch should take place for 3mins and there is no team. At the end of the match, Ranks should be based on kills and [url removed, login to view] kills should be high and deaths should be low. While on the menu there should be an overall rank window showing no. of kills and no. of matches played. Where Ranking is based on, no. of kills should be high and matches played should be low. Coins shall be given at the end of the match based on their kill [url removed, login to view] shall be used to purchase [url removed, login to view] can also be purchased. Each player has their own [url removed, login to view] Increases based on experience score which is obtained at the end of the match based on kills and [url removed, login to view] can be unlocked by level but purchased using coins. There is more!!!
We are a company that wants to design an educational game in English, that has good graphics and implements a range of programming elements, including keeping a database of user activity and voice recognition abilities. We'll start with a demo scene.
A monkey is finding food so it has to pass the forest to reach its destination by overcoming the challenges or obstacles in the forest, as the levels of the games advances game will be becoming more challenging for user the game should be similar to monkey island [url removed, login to view] there should be animations for characters and other assets assets should be different sounds for characters folders should be different for assets and animation and scripts it should be very basic 2D game and the scripts should be in C sharp visual studios so here is my game proposal OVERVIEW [Briefly describe the general idea behind your game. It should only be between 4-5 lines. In short, what your game is and what it will do. ] A monkey is finding food so it has to pass the forest to reach its destination by overcoming the challenges or obstacles in the forest, as the levels of the games advances game will be becoming more challenging for user The Objective [Include: the objective of the game. What is the purpose of the game to the user ] • User must reach to the food • user has to overcome all the obstacles • user can eat the bananas to score up • user have to pass each level to reach the end of the game [The features of the game which makes it amazing.] • The monkey , has the ability to move forward, backward and jump • The monkey has the ability to jump over the obstacles or pitfalls • The monkey can be dead by colliding with an obstacles • The monkey can eat bananas to boost its power • When the monkey gets the food, it will the end of level and the score will be upgraded Genre • Platform • Running Target Platforms platforms • IOS • WEB • ANDROID
I need to design a software that can generate online jiksaw puzzles in different difficulties, between 9 and about 2000 pieces. The puzzle should contain some of the basic elements for online puzzle game. Her are few basic functions of the puzzle: The online puzzle can play from pc and mobile devices without the need to download external program. The User can save the puzzle for continue later. Few people can join together and solve one puzzle simultaneously. After success resolving the puzzle, the user will be directed to a mew HTML. The puzzle must be secure against manipulation from the end user, hacking and so on.
Hi Game App Developers, After unfortunately being let down by my last developer I am hoping that YOU will be able to deliver on my current gaming app project. The game I would estimate is about 95% complete but needs helped in being released onto the App and Play store respectively. It also needs top score leadership boards and able to share on social media applied within it as well. I have 3 versions of the game which I intend to release which is an ad free version; paid for full version with no ads; variant ‘learning’ version paid for with no ads. I have the latest ipa’s, apk’s and source code. The game was made in Cocos 2dx. NDA’s will be expected to be signed and only Developers who I can see have released apps on the App or Play Store will be considered, so please only bid if you fit the criteria. The following changes are required to existing version(s): 1). Leadership/Scoreboard for users . Ability to share scores on social media would be a nice to have. 2). The shared link message to social media needs to be adjusted slightly to change the text sent. 3). On the learning version (that has a set list of words coming down) it needs to match up with latest full version where after level 1 it then randomizes on the number keypad. All versions the randomization of the numberpad should occur after level 1. 4). Assist in release onto App/Play and any other major app stores Thanks, B
Hi everyone, I am looking for someone who can develop a game for me and I can add to app store etc. I also need to discuss how to launch game etc, so please tell me about your cost of the mini games to bigger games developing and we can discuss further. Thanks!
I need to write a customized game that is very similar to the gold miner game: [url removed, login to view] I will provide the graphics and sounds required. It MUST be written in html 5. Since I do not have a clear requirement yet, please give me a rough estimate of the costs and time involved. Please also show me some of your past works if possible. Thanks.
We want a flash game about a messy room that has to be cleaned within 2 minutes for example, it will be only 3 pages, the interface and the game page and the ending weather it's a game over or a win, more details will be provided after choosing a freelancer.
I want to build Dummy Fighter game in Unity. I will provide you base unity project and details. Please check this and let me know your budget and timeline. Thanks. Description: Is a simple turn based game containing two scenes: Editor and Fight. Core gameplay is to program Dummy Fighter behavior by dragging and dropping icons in a UI Layout in the Editor scene, with following observation of the engagement in the Fight scene; Each turn has two steps, representing states of the game actor. Each step lasts 0.5 seconds, Idle lasts 1 second, but it's also two steps in game logic There are five states: Idle, Attack, AttackReturn, Dodge, DodgeReturn, which have respective states in AnimationStateMachine; Combinations of states determine damage dealing and receiving in each state: Idle - Idle: no damage done, no damage received; Attack - Idle: doing the basic damage; Attack - Dodge: no damage done, no damage received; Attack - DodgeReturn: dealing doubled damage; Attack - Attack: both the player and the opponent receiving triple damage; There are four types of gameplay events: Think, Watch, Attack, Dodge. These events are linked to a chain. Events are executed one by one following the chain order by default, but links themselves might change execution order; Think and Watch are correlated with the Idle state, Attack, and Dodge with respective states. * When Think event is triggered, Read the next Link. Replace next Link with a Link of an index calculated based on a number of steps defined by respective event properties forward or backward on the chain. * Watch event also controls the chain execution order. There's 50% chance to read the next opponent's chain event when triggered. In case of success, the next event of player's chain will be a Link with an index calculated based on a number of steps defined by respective event properties forward or backward on the chain. * Attack and Dodge on triggered, just run respective actions without changing the order.