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In this assignment, you are going to develop simulation of fish in a fish tank. The goal is to practice Object Oriented Concepts and Comparable, MouseListener and MouseMotionListener Interfaces. The fish tank has 2 modes of status, fish manipulation and simulation. In the fish manipulation status, the user can: add new fish to the tank, drag a fish to a different slot, To implement these manipulation functionalities, you need to implement three functions: MouseClicked, MouseDragged and MouseReleased. MouseClicked: Verify that the application is in manipulation mode. Construct a new fish object at the clicked point with a random colour If the selected slot is not occupied by another fish, add the new fish to the tank Paint MouseDragged: Verify that the application is in manipulation mode. Set mouseDragged to true Find out which fish is selected from the tank MouseReleased: Verify that mouseDragged is true Verify that the selected slot is empty Update the position of the selected fish by the selected slot Paint Do not forget to reset the selected fish index and mouseDragged flag In the simulation mode, each fish independent of the other ones in the fish tank swim in random order. They can move maximum one slot in each dimension at each fishTick trigger or they can stay in their current slot. If there is another fish in the slot a fish decided to move, then the fish stays in its current slot. To implement these simulation functionalities, you need to develop body of the following functions: CompareTo function of the Fish class: Compare with respect to mX values If mX values are equal, compare with respect to mY values You need to use CompareTo function in the Move, MouseDragged, MouseReleased and MouseClicked Move function of the Fish class: Randomly compute a move in x direction as -1, 0, 1 Randomly compute a move in y direction as -1, 0, 1 Compare the new slot of the fish with slots of the other fish in the tank: If the new slot is occupied, stay in the old slot, and return If the new slot is out of the tank, stay in the old slot, and return Paint function of the Fish class: Draw a filled circle in the center of the selected slot with the fish color If your fish is drawn as a nice-looking fish as follows (in minimum), then you will get 1 point bonus. Use your creativity. [url removed, login to view] Please pay attention that I used the Singleton Design Pattern to allow usage of global variables. It is an often used and a very useful design pattern. Please also pay attention to how we define the Fish class and how Fish class instances independent of each other behave in the Fish Tank.
My project is basically CRM (Customer Relationship Management) . This CRM manage all call log and record after product is selling . like if customer face issue in product then call customer care and tell product problem . The call center transfer call to corresponding Service Center and then Service Center arrange engineer for customer , then engineer going to customer house and first check product is in warranty or not then repair product . and after successful product repair Engineer close call .
Our team have received a significant sum of innovation grant and working on a project related to controlling android phone system externally. Specifically, one part of our project relates to building external hardware to control display brightness of an android phone while a subject playing game (or using any other application). We are looking for any freelancer that can pitch us a feasible idea to achieve this objective and hire to immediately start this project. 1. Pitch us an idea/system that the above objective can be achieve 2. Depending on the task, our funding only allows us to hire between USD80-200 per hour. Pitch us your idea and your talent now!
I need someone to programme this simple application that you can see in the PDF linked bellow on IOS and Android.
Everything you need to understand the project and resources for implementation of the Peterson's algorithm is inside the provided pdf files. Start with [url removed, login to view] and carefully analise the requirements. Then go thru the other files that complement the initial requirements. Description: For this project you will implement Peterson's distributed leader election algorithm. You are to use a thread for each node. Because this will be a shared memory system and the algorithm is designed for a message passing environment you will need to simulate this. This algorithm uses a unidirectional ring network so you will need to implement a channel to pass messages in one direction between each node. Requirements: This project must be implemented in Che Deadline for this project is Wednesday a 11:55 PM the 25th next week LA TIME. This must compile as the requirements of "[url removed, login to view]", i. e., "gcc project4a.c -pthread" Please only submit bids if you can complete this program, otherwise if you bid on it and later decide you can't complete the program for whatever reason you will receive a very negative review because this deadline is approaching quickly and the requirements are clear. Message me if you have any questions, if you do well with this project then you will be prefered to work on the next ones which should have a higher budget. Thanks!
Most of the coding is completed, just modifications are needed Create a new level (maze) Plan a new minimap maze with the minimum requirements being that the player must start in the lower right corner and finish in the upper left corner with at least one possible path to success. Success is defined by the player arriving at position 1,1. Implement the new map within the [url removed, login to view] script. The new maze is intended to replace the old. Create a heads-up display (HUD) at the top of the screen (using a new <DIV> element and associated CSS) that displays the following. The game title Player position (measured in cells (e.g., x=1,y=2 or x=4,y=5) Coding needs: a new method for the player object named showPosition() that captures the current position on each iteration of the game loop and displays the formatted text in the HUD Percentage of the distance to the goal (measured as %) completed at the current position Coding needs: you need to code an addition for the showPosition() method above that calculates the diagonal distance to the end of the maze from the current position, and then calculates the ratio of that current distance to the total distance (which is diagonal from position 1,1 to position 14,14). The result is then displayed as text in the HUD. For example, total distance on a diagonal from 14,14 to 1,1 would be 13 / sin(45) or sqrt(13 * 13 + 13 * 13) = 18.3. So, if player is at position coordinates of 5,13, the distance from that point is sqrt(4 * 4 + 12 * 12) = 12.6. So the ratio is 12.6 / 18.3 = 0.69 or 69%—but the percentage completed would be 100% - 69% = 31%. Success when the goal is reached (defined as arriving at 1,1 on the minimap) Please look at the information and files provided. THE COST WILL NOT BE NEGOTIATED AFTER THE PROJECT HAS BEEN AWARDED!!
I need vagaro or styleseat type app. Only if you have develop anything like that then only bid for it. Thanks
Hello everyone, I really need you to read this project detail very carefully as automated bids will NOT be considered. I run a retail business in the UK and I have one main supplier who i source my products from. The supplier provide a .xml file to update their current stock levels. When they update their stock, the .xml file updates. I need a system to open and read the .xml file, to show stock levels clearly and give me an indication of what has changed. i will check daily so i can update my website with correct stock information. Each day, I must be able to open your system, and it must clearly highlight the changes that have been added by the supplier since i last opened it. the xml file has a lot of products but only around 25% of the products i need to reference. If you can provide this, please detail in your bid and quote "CRUSH01" in your bid to be considered. i will supply xml file URL and other details once i have reviewed bids. Correct freelancer will be given further work depending on skills and may become full time member of staff in the future as i will need more functionalities added to this system over time.