I need a trajectory prediction script that can predict where an object will land after shooting it and when it bounces.
For example, If an object is launched at Vector3(0,0,0) and the destination is set to Vector3(10, 15, 6), at a given angle x, how much force will it require to get there, and if it lands and bounces, the script should also be able to predict where it'll land again.
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I want it to work like that and but with the launch and distance calculation function
For example;
CalculateRequiredVelocityTo(Vector3 targetPosition) // Calculates the velocity or force required to be applied object to move it to the target position
Launch(Vector3 targetPosition) // Performs the launching of the object
The motion and calculations also have to take air resistance (drag) and object's mass into consideration.
The should be options to acceleration and deceleration.
Hello!
I have about 4 years of experience in Unity and would love to work with you on this project. I took your needs into consideration and thought out a way to make the trajectory predictor work efficiently. If you are interested please let me know and we can get started immediately.
Regards,
Muath.
Hi, I notice you are looking for trajectory prediction script in unity.
If I am understanding it correctly, script should predict the trajectory including bounce. Other than that, script should also calculate the force needed to applied correct? Can we discuss it over a chat?
Thank you!
Hi. It’s a pleasure to meet you. Hope you doing well.
About your problem, I have implanted Trajectory Prediction in Unity before on my developed game named Lisa fly beyond stars. you can check it out on my portfolio.
I have a question, Is your object a ball?
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