There is an existing mobile app written in UNITY 3D.
The project only includes user interface changes.
Apk of existing code:
[login to view URL]
Example objects and material :
[login to view URL]
[login to view URL]
[login to view URL]
[login to view URL]
Following features are need to be added.
Application action list
1- User interface edits (link1) should be implemented and intro animation(link2) should be placed at the beginning
Link1: [login to view URL]
Link 2 : [login to view URL]
2- Hand gesture for scale is available in the existing code. In addition to scale, rotating and translating objects should be implemented to the existing code. User could translate and rotate the object with the help of finger movements as seen in the video 00:03 - 00:12.
When multiple objects are rotated at the same time, objects should rotate in the resultant of objects center axis.
Link : [login to view URL]
Management of hand gesture rotation and translation of the objects could be done via “scale” checkboxes in treeload menu.
3- Loading objects from “.obj” file format takes too much time. Coder should place a folder in the app that stores objects in unity file format . When the same objects is loaded second time, app should use this unity file format for fast loading.
4- Problem: files with ".fbx" format can not be imported with texture.
Action : add import in runtime feature for 3d objects with ".fbx" file format. Just find an asset and implement it into existing browse folder feature. There should be no additonal scenes. App should understand wheather selected file is "obj" or "fbx" file and should run related import function automatically.
5- Problem: precision translation menu ,which moves and rotates objects, and gizmos affect the object with respect to axis that they modelled. Thus models do not move the same direction.
solution: A global axis should be created for translation and rotation. object axis and global axis difference should be take into consideration and all objects should move the same direction.
The freelancer has to complete all of the task and should provide all source/required files to create the app. Otherwise, freelancer has to fully refund the all payment
Hi,
This is regarding your job post for Unity3D developer.
I am Abhishek, a FULL-TIME UNITY3D Developer having More than 5.5 years of experience and more than 50 completed game projects.
Project types I worked on using Unity3D:
-Mobile Apps
-2D/3D Games
-VR/AR Apps/Games
-Multiplayer Games
-Gambling Games
-Casual Games
$66 USD in 3 days
4.2 (3 reviews)
3.8
3.8
2 freelancers are bidding on average $88 USD for this job
**Dear**
I have many experiences on Unity Projects.
I have done AR/VR and Unity Games.
I am using C# in Unity to make Apps for both android and ios.
I have done also 3d character modeling.
Unity supports Android, Ios and Windows Desktop.
I can show you the sample games, AR Products include ARKit in IOS and also app like snapchat.
I can also show you the face recognization app like snapchat.
Please read carefully my bid and work with me.
You will be sure I am a great choice for your project.
Thanks for your review.