could you please help me with a project in OpenGL?
This is what you'll need to do, I already have a backbone of the code
1-Design a subdivision scheme. You can use the subdivision scheme that you want.
2-Setup the relevant shaders (i.e.m Hull and Domain shaders) by loading code, compiling, attaching and using the
shaders similarly to what is done for vertex and fragment programs.
It is important that subdivision patches are modelled from the right piece information before to be displayed. Such
a patch can for instance be defined from 3 vertices and their respective normals.
3-Display the scene as usual (mostly already implemented, with the shaders needing activation).
5 freelancers are bidding on average $207 for this job
Hi, sir! I have a good skill in c++ and opengl programming. If you award this project to me, I'll complete it in time. Thank you in advance. Stay tuned, I'm still working on this proposal.