Turn based multiplayer trading collection chess-like Unity 3D game - repost
₱440-1200 PHP
Closed
Posted over 10 years ago
₱440-1200 PHP
Paid on delivery
DO NOT BID AND CHANGE THE PRICE LATER.
Project Description:
Its a Unity based game (lets say chess with 3d figures (animation) and different abilities. It has board, collection of figures (trading collection game elemnts) and army editor, and turn based. Can be multiplayer. It needs single player/multiplayer modes. Achievments, ranks, rewards. Game/tournament creation, auction house, shop, link to different API and its money transactions. Administration panel with map editor, figure/ability editor, user management.
Game to be published for different platforms such as facebook, kongregate, tablets etc thus requires preloader. This preloader-application will need to have the functionality for FACEBOOK LOGIN/SHARE/INVITE a friend to play features. Alpha version might tuned just for facebook but it must be with preloader option to be easily tunable for any platform.
EXCELLENT SQL OPTIMIZATION SKILLS REQUIRED + STRESS TEST FOR 5k+ USERS ONLINE!
Please have experience with UNITY 3D and be able to port to the iOS 5 and iOS 6 devices as well as android and blackberry.
Please respond with history and examples of quality work. Once awarded I will give the document with the full description.
I will not make any milestones until I see the progress. The process will be split by parts and payment schema to be discussed.
All technical documention to be done smooth and give good detaile description in English so after the handover we can use own pgrogrammer to fix/improve the game (just in case if there will be problems with the initial programmer).
GRAPHICS TO BE PROVIDED, THOUGH AT START TO BE REPLACED BY DUMMY OBJECTS. Graphics to be linked with engine based on the artists progress.
PROJECT IS LONG TERM AND WILL BE GIVEN FOR SUPPORT AND UPDATES TO THE INITIAL PROGRAMMER IF THE QUALITY WILL BE GOOD ENOUGH!
The example of models and game board are attached. 3d models to be placed on flat board, relationship between board objects and characters to be programmed, animation upon attack/idle to be activated etc.
Combat engine example here (will be extremely similar but under different rules): [login to view URL]
Thank you for your time. Waiting for offers.