3D artist services for avatars adaptations with regards to skeletal and mesh morphs -- 2

Closed Posted 3 years ago Paid on delivery
Closed Paid on delivery

Adapt high-poly avatars in order to result a good quality low-poly avatar with a specified bones structure, with poses for bones length changes and mesh morphs.

Outsourcing tasks

1. Generate good quality low poly avatar (up to 8-10K particles) - max 5 triangle edges per vertex

2. Modify bones structure

3. Create poses for skeletal morphs (not scaling all dimensions, but proving different length for the bone)

4. Create muscle morphs for each for the dimensions that affect only that dimension

5. Create a document with tools/functions used to describe the flow

Unreal Engine version

1. Use Unreal Engine 4.21

INPUT:

1. Female/male avatars (high poly) - fbx

2. Specs documents with 14 skeletal morphs and 16 muscle morphs that affects 30 body dimensions

3. Female/male avatars low poly with measurements meshes (low poly) - fbx

OUTPUT: Female/make avatars (low poly) - fbx

1. Low poly avatars generated

2. Low poly avatars with bones structure modified

3. Low poly avatars with poses for each skeletal morph

4. Low poly avatars from 3. with a morph for each muscle morph from specifications that affects only one body dimension

5. The document with description of the steps and the tools/functions used

3D Rendering Maya 3ds Max 3D Modelling 3D Animation

Project ID: #26936599

About the project

3 proposals Remote project Active 3 years ago

3 freelancers are bidding on average $233 for this job

artxpertz89

Hi I understand you need "good quality low-poly avatar". I am ready to start work on it now. My self Amardeep Singh a 3D DESIGNER expertise in Modelling,Texturing,Rigging,Rendering. I have been offering my best servic More

$150 USD in 3 days
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