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Retopologize my meshes I made in Blender.

$15-25 USD / hour

In Progress
Posted over 5 years ago

$15-25 USD / hour

I have a few models I have sculpted in blender that I want retopologized, UV unwrapped, and rigged. The priority here is to Retopologize my mesh to work well in unity (Performance wise) and in blender for animation(Deformation Wise). That means I want at little tris as possible while still having as low polycount as possible. Rigging is not required but if you decide to rig these models then please make sure it is compatible with the FBX format and can be exported to unity.
Project ID: 18320983

About the project

12 proposals
Remote project
Active 5 yrs ago

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12 freelancers are bidding on average $19 USD/hour for this job
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Hey there, I can do the retopology and the UVs you need, but no rigging, in the case you want me, I can many retopologies and UVs per day depending on the complexity and bake maps if needed. After that, you can find someone to rig the models, they'll be readily optimized for Unity. Please message me if you have any interest in this proposal.
$16 USD in 40 days
5.0 (16 reviews)
4.4
4.4
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Hi. My name is Samuel. I'm a 3d artist and Blender User. I can model(sculpting and retopologize), rig and animate. Check my profile, so give me the pleasure to contribute to your project. Thank you.
$15 USD in 40 days
5.0 (4 reviews)
3.9
3.9
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i will retopology tour model in topogun2 professional retopo tool and UV map and rig them in maya retopology will be proper according to anatomy and HD uv maps with fbx exportable rig about me working as 3d artist and animator in advertisement company inbox so i can show you my similar related work
$33 USD in 15 days
4.0 (1 review)
2.1
2.1
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Greetings! I'm looking forward to complete this project. Retopology is one of my best skills. I can provide really good optimized geometry based on your work. Also working in Blender - kindly check my portfolio. Looking forward to discuss details! Since I'm new to this freelancer platform, I'm ready to dispel any doubts about my candidacy by completing a test job. Best, Dmitrii
$16 USD in 40 days
4.0 (3 reviews)
2.0
2.0
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i have experience in retopology blender files for almost 7 years now, mostly for my own projects and because i started with very low processing power so i learned some tricks, i can analyse and retopo most of your blender files, then i can make some normals and other tricks i learned to make it look better with less tris and decent textures, for normals, light paths and other stuff that you like/need, riggin the mesh is no problem for me, but i would need to know if you want keybones or the base structure and depending of the model i can reduce from 975122 to 9100 tris as an example. (the example is from a model i made some time ago)
$17 USD in 40 days
0.0 (0 reviews)
0.0
0.0
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I can provide only re topology mesh and UV in fbx format, but not rigged. The mesh will be best for rig and facial expression friendly.
$16 USD in 40 days
0.0 (0 reviews)
0.0
0.0
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Hello. I can retopologize Your meshes to clean topology, quad only models, unwrapped. I dont't have much experience in rigging organic objects so my help with that would be limited. Regards.
$16 USD in 40 days
0.0 (0 reviews)
0.0
0.0
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Hello, I am an 3D Artist from Germany and would love to help you with the retopology of your models. I retropo my models in blender (using shrinkwrap modifier). Maybe that could be usefull to you, if you want to learn the process yourself. If you want, I can also create a simple rig and the weightpainting for your model. Usually when you work with Unity you should be able to just put the .blend file in your assets folder and Unity makes it's own .fbx with the right settings from it. In my experience a character model should have around 6k to 15k to look good and is decent in performance. You didn't asked for it in your proposal - but do you want also normalmaps from your highpoly transfered to your lowpoly? This would also involve some UV unwrapping of the lowpoly model. I would charge 20 dollars an hour and would have time to work on you projects everyday for 2-4 hours (I work part time at an university). I would consider myself fast with blender. But maybe we could agree on a set price for all your models, if you send me some pictures of your models (so I can figure out how complex your models are). If you consider me as the right one for the job, I would be happy, if you contact me. Also feel free to contact me if you have any questions regarding the process or Blender in general. Best Regards, Jasmin
$22 USD in 20 days
0.0 (0 reviews)
0.0
0.0

About the client

Flag of UNITED STATES
Torrance, United States
5.0
3
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Member since Oct 12, 2018

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