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Adding thickness to procedural created walls (Fix/extension) -- 2

$10-30 USD

Completed
Posted over 3 years ago

$10-30 USD

Paid on delivery
...::: Job-Infos :::... Im using this source code here: [login to view URL] And like to have thickness for the procedural generated walls. I need this for all 4 walls on each side. The selected texture must be placed on all 6 sides of the mesh for every 4 walls. Please check the screenshot attached to see the "must have". ...::: Job-Infos Result :::... You show me the result in a demo-project on a terrain with different heights at the ends. If it works i pay for it. ...::: Pricing :::... I´ll pay with flat rate, no hour prices I´ll pay after a working demo-project which shows me the working result, and part of code (to check documentation) Code changes/additions should be well documented!
Project ID: 28416135

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2 proposals
Remote project
Active 3 yrs ago

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Hi, I am a 3d generalist & game developer with expertise in various software including unity. I have ready your requirements & based on my expertise I will write a unity editor tool that you can use to procedurally create walls around terrain & add thickness to them as required, since I will write your script as a unity "editor tool", it will be accessible from unity editor menu bar & with a custom window of it's own, making the tool easier to use. Also I will provide some additional benefits such as 1. Proper code optimization 2. Fully commented out code 3. Create system as a proper unity editor tool instead of a single script 4. PDF documentation Feel free to contact me & to discuss any further details.
$35 USD in 10 days
0.0 (0 reviews)
0.0
0.0
2 freelancers are bidding on average $30 USD for this job
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Hi, Im an unity 3d expert with more than 5 years of experience. I have seen your error and I think I can help you to solved it :D. Let me know if you are interested sir.
$25 USD in 7 days
5.0 (1 review)
2.3
2.3

About the client

Flag of AUSTRIA
Breitensee, Austria
5.0
1
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Member since Sep 4, 2018

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