Need a car lane change model in Unity/ NetLogo/AnyLogic

Closed Posted 6 years ago Paid on delivery
Closed Paid on delivery

Consider a group of 10-100 vehicles (driverless nodes of an internet of things) that are initially randomly placed on a segment of 10 lane expressway (for example, lanes 1,2, 3 with lane 1 as the slowest and 3 as the fastest lane). Attributes of each vehicle include its preferred speed (a value between 1-10 with 10 as the most) and cooperativeness rate to allow others in its lane (a value between 1-10 with 10 the highest). Each sense the conditions of adjacent lanes for congestion and speed.

Each can join an adjacent lane when possible (i.e., when congestion in target lane is low and cooperativeness is high). Otherwise, it will stay where it is. Design an expert system for lane change.

Objective 1: A selfish objective O1 for each vehicle is to minimize travel time.

Objective 2: A group objective O2 is to minimize congestion.

Objective 3: A third global objective O3 is to minimize carbon emission.

Parameters to be applied:

Lane Shift

Speed Limit

Risk Management

Technology to be used : Unity or NetLogo or AnyLogic

3D Modelling C# Programming Game Design Game Development Unity 3D

Project ID: #15542260

About the project

5 proposals Remote project Active 6 years ago

5 freelancers are bidding on average $187 for this job

Wainor

Hi, i am a Unity Expert. I have checked your request and can complete your project with high quality. Relevant Skills and Experience I will show you my Unity Games include car racing game. Proposed Milestones $155 US More

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ashokdhdharia

have knowledge Relevant Skills and Experience have skills Proposed Milestones $50 USD - okkk

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bderecik

Hello, I am currently taking agent based modelling and simulation course in M.S. degree at industrial engineering department. I am doing almost same project with what you mentioned using netlogo, so it would be easy fo More

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