The goal of the project is to create human head mesh (front side only with attached background) with UV mapping and with shape keys (blend shape locations) as specified on:
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eyeBlinkLeft
eyeBlinkRight
mouthClose
browInnerUp
mouthPucker
mouthLeft
mouthRight
mouthSmileLeft
mouthSmileRight
jawOpen
jawForward
jawLeft
jawRight
Reference .blend file will be provided for scale, rotation, position.
The result will be similar mesh to the one attached on a screenshot.
The object should be exportable to COLLADA format - .blend file type preferred.