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Finish primitive War Game

$15-25 USD / hour

Completed
Posted about 9 years ago

$15-25 USD / hour

I require someone that finalizes a first version of a >very primitive< WarGame. The project is at 30% ; you will be required to build upon the current work. Platform is C# / Unity3D with JSON Dependencies, managed via RedmineSVN. ------------------------ Please post with your experience in Game Development, as well as price per hour/ or alternative fixed sum. Also add if you have knowledge on the "Hearts of Iron" Series. ------------------------ Short Description ------------------------ Grand Strategy War Game The player controls a nation in that he sees from above on a chess board like map. He moves units on the map to wage war with other nations. He can make decisions on economy, technology and diplomacy. In the game are two Factions: “NATO”, led by USA and “Warszawa Pact”, led by Soviet Union. The game ends once a faction controls >80% of the landmass. Independent or hostile countries can be conquered by warfare and diplomacy/espionage. ------------------------ Requirements: ------------------------ - Pre-Game Menu - In-Game Menu - Save/Load Game - Game Menu - Options: View Map, Economy, Technology, Politics - View Map - Must be able to select provinces - Must be able to select units - Must be able to move units on map - Economy - Must be able to produce Units - Must be able to produce Industry - Must list Units/Industry properly in production view - Must be able to place/deploy Units/Industry on Map - Technology - Must be able to research Technology - Must list research properly in research view - Politics - Must list all other nations properly - Must display factions, and faction members - Must be able to Declare War to a Nation - Must be able to Influence a Nation - Must be able to Coup a Nation - Map with quadratic tiles - Simple External Map Editor - Mini-Map - Real-Time Clock - Units: - Able to Produce Units - Able to Deploy/Place Produced Units on Map - Able to Merge Units into Armies - Able to Split Armies into units - Able to fight other Nations Units - Have “Strength” and “Attack” Value - Able to Move on map - Resources: - Able to keep track of each Nations resources (money/IC) - Able to spend resources on Production, Research, Diplomacy - AI: - AI Nations must have: - Defensive Strategy - Conquer new territory: Move Units to hostile territory, Attack Defenders - Offensive Strategy - Defend existing territory: Keep Units on own territory, Attack Intruders - A Switch when to decide which strategy to use: - Own alliance has fewer territory & units then the other: Defensive Strategy - Own alliance has more territory & units then the other: Offensive Strategy - Scenario: - Must be able to load/save different pre-set unit/country allocations ------------------------ More specific details while developing, but thats basicly it.
Project ID: 7270056

About the project

5 proposals
Remote project
Active 9 yrs ago

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$15 USD in 40 days
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About the client

Flag of GERMANY
Stuttgart, Germany
5.0
93
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Member since Jan 2, 2012

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