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blender - characters model,rig,materials

$100-500 USD

Completed
Posted over 15 years ago

$100-500 USD

Paid on delivery
The job consist to adjust creacte material, and models on blender ## Deliverables The Job consist to do the following tasks in the blender as source: * Rig the following object to the armature: - bodyboy, bodygirl - arms_00 - legs_00 * Reduce number of polygons for heads, hair, arms, and bodies, legs when it's possible * Adjust or create material for the following elements: - heads - hair - bodyboy, bodygirl - arms - legs The materials should be inspired from the following picture [login to view URL]%5bPokMe%[login to view URL] * Redesign the foot mesh to be nicer All those meshes are in the scene Outfit, i made a script that will show the result (CreateTestScene). Becarful this script rebuild from scratch the testoutfit scene and the roomtest scene, so you can work inside those scene but becarful to report your work in the original scene before using this command. Note this command is very important to try because it will show you the full panel of characters, so if you change head geometry, you will have to check in the testoutfit scene if it look good (no penetration between mesh).
Project ID: 3435405

About the project

1 proposal
Remote project
Active 15 yrs ago

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$301.87 USD in 3 days
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Flag of UNITED STATES
San Francisco, United States
5.0
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Member since Aug 24, 2007

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